AI Insights · Timothy · July 2024
Top 5 PVP Games in Australia Q2 2024: Performance Insights
Discover the performance of the top 5 PVP games in Australia for Q2 2024, including trends in downloads, revenue, and active users.
ARTICLE BODY
In the second quarter of 2024, Australia saw notable performance metrics from the top 5 PVP games on a unified platform. Here's a detailed look at the trends in downloads, revenue, and active users for these popular games.
Squad Busters from Supercell, released in late May, experienced a significant surge in both downloads and revenue. Downloads reached 408K in the week of May 27, followed by a decline, stabilizing around 33K in the final week of June. Revenue saw impressive growth, starting modestly with $16 in early May and peaking at $111K in the first week of June, before slightly dropping to $65K by the end of the month. Weekly active users mirrored this trend, peaking at 380K in late May and then decreasing to 16K by the end of June.
Roblox by Roblox Corporation maintained consistent performance throughout the quarter. Revenue remained robust, fluctuating between $590K and $690K, with a peak of $685K in the last week of June. Downloads showed a gradual upward trend, reaching 43K in the final week. The game also sustained a high number of weekly active users, increasing from 1.5M to nearly 1.74M by the end of the quarter.
Subway Surfers from Sybo Games ApS had steady performance in Q2. Revenue was relatively stable, with slight fluctuations around the $2.5K to $3.1K range. Downloads varied, peaking at 23K in the final week. Weekly active users showed growth, starting at 399K and reaching 417K by quarter's end.
Brawl Stars, another title from Supercell, demonstrated strong and consistent metrics. Revenue peaked at $153K in the final week of June. Downloads remained stable, with minor fluctuations, peaking at 23K. Weekly active users showed a slight increase, growing from 596K at the beginning of April to 632K by the end of June.
MONOPOLY GO! by Scopely, Inc. also performed well in Q2. Revenue ranged from $314K to $525K, with a notable peak in the first week of April. Downloads were steady, averaging around 14K to 18K weekly. Weekly active users remained stable, starting at 70K and ending at 72K.
These insights into the top 5 PVP games in Australia for Q2 2024 highlight the varied performance across downloads, revenue, and active users. For more detailed insights and data, visit Sensor Tower.